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UDK: A basic Doppler effect simulation

Tagged: Doppler, Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Technical Sound Design, UDK, Unreal

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Modern Audio Technologies in Games in 2003

Tagged: Doppler, EAX, Game Audio, HRTF, Listener, Listeneres, obstruction, occlusion, Positioning, spatialization, Wavetracing

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